Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 25 days ago
5 / 1 / 8
K / D / A
50%
Kill participation
638.2
Damage / min
12,025g
521.3 gold / min
15
3 placed · 3 cleared
217
9.4 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHeroicbunny102#NA1
Riven · Top
10 / 0 / 4
53.8% KP
17,806
25.7% share
12,222g
195 CS · 8.5/m
NAgurin#EU1
Elise · Jungle
5 / 1 / 8
50% KP
14,722
21.2% share
12,025g
217 CS · 9.4/m
Supreme#OOO
Ryze · Mid
5 / 6 / 4
34.6% KP
20,639
29.7% share
10,020g
181 CS · 7.8/m
trap#ovo
Aphelios · ADC
3 / 3 / 6
34.6% KP
12,154
17.5% share
10,792g
178 CS · 7.7/m
Gummy Vitamins#NA1
Soraka · Support
3 / 1 / 15
69.2% KP
4,064
5.9% share
8,701g
32 CS · 1.4/m
Red side
Defeatttv SoloSSBU#Swags
Tryndamere · Top
1 / 9 / 0
9.1% KP
11,648
20.2% share
7,874g
165 CS · 7.2/m
Obsessed#NA2
Udyr · Jungle
1 / 1 / 4
45.5% KP
13,488
23.4% share
8,854g
198 CS · 8.6/m
Sephere#001
Yone · Mid
7 / 8 / 1
72.7% KP
21,939
38% share
10,325g
162 CS · 7/m
Harynx#snipe
Mel · ADC
2 / 5 / 1
27.3% KP
7,026
12.2% share
8,642g
170 CS · 7.4/m
Bobby Boob Flay#NA1
Thresh · Support
0 / 3 / 7
63.6% KP
3,643
6.3% share
6,069g
29 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
