Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 25 days ago
11 / 3 / 8
K / D / A
52.8%
Kill participation
852.6
Damage / min
15,677g
590.5 gold / min
27
3 placed · 7 cleared
230
8.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSettacular#Atlas
Sett · Top
8 / 9 / 2
32.3% KP
24,036
24.5% share
11,003g
146 CS · 5.5/m
VoGlory#NA1
Talon · Jungle
5 / 8 / 6
35.5% KP
16,029
16.3% share
10,787g
184 CS · 6.9/m
JetStorms#DOFUS
Lissandra · Mid
7 / 5 / 8
48.4% KP
17,974
18.3% share
10,335g
148 CS · 5.6/m
ptangy 2#NA1
Heimerdinger · ADC
6 / 9 / 8
45.2% KP
22,288
22.7% share
11,046g
176 CS · 6.6/m
BradleyHATESNoon#NA1
Xerath · Support
5 / 5 / 11
51.6% KP
17,736
18.1% share
8,575g
53 CS · 2/m
Red side
VictoryRedChutney#4Fun
Fiora · Top
8 / 9 / 8
44.4% KP
27,856
29.7% share
11,419g
142 CS · 5.3/m
NAgurin#EU1
Elise · Jungle
11 / 3 / 8
52.8% KP
22,637
24.1% share
15,677g
230 CS · 8.7/m
MrFuzzyWubbleZ#Fuzzy
Diana · Mid
9 / 3 / 3
33.3% KP
11,026
11.7% share
12,003g
171 CS · 6.4/m
I be smurfinnn#NA1
Smolder · ADC
7 / 7 / 9
44.4% KP
21,906
23.3% share
11,537g
172 CS · 6.5/m
rdghil1234#6688
Karma · Support
1 / 9 / 12
36.1% KP
10,454
11.1% share
7,662g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
