Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 25 days ago
9 / 1 / 5
K / D / A
43.8%
Kill participation
798.7
Damage / min
12,407g
551.8 gold / min
11
3 placed · 0 cleared
215
9.6 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShlide#NA1
Gangplank · Top
6 / 3 / 6
37.5% KP
21,220
23.9% share
13,223g
179 CS · 8/m
NAgurin#EU1
Elise · Jungle
9 / 1 / 5
43.8% KP
17,958
20.2% share
12,407g
215 CS · 9.6/m
joannosaurus#NA1
Zed · Mid
8 / 1 / 4
37.5% KP
17,101
19.2% share
10,321g
164 CS · 7.3/m
ptangy 2#NA1
Heimerdinger · ADC
7 / 2 / 4
34.4% KP
21,480
24.2% share
11,463g
184 CS · 8.2/m
BradleyHATESNoon#NA1
Xerath · Support
2 / 3 / 6
25% KP
11,148
12.5% share
7,468g
43 CS · 1.9/m
Red side
DefeatWii Kai#NA1
Singed · Top
3 / 11 / 0
30% KP
15,734
29.6% share
7,750g
164 CS · 7.3/m
MahoXZN#NA13
Rengar · Jungle
4 / 10 / 2
60% KP
10,422
19.6% share
7,642g
118 CS · 5.2/m
QuietImproveAcc#can w
Viktor · Mid
1 / 4 / 3
40% KP
12,409
23.4% share
7,609g
182 CS · 8.1/m
Cloudjumper#CYDRA
Jinx · ADC
1 / 2 / 3
40% KP
7,196
13.5% share
8,843g
166 CS · 7.4/m
The Munster#Space
Karma · Support
1 / 5 / 2
30% KP
7,357
13.9% share
5,422g
34 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
