Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 25 days ago
11 / 2 / 4
K / D / A
83.3%
Kill participation
1,087.1
Damage / min
16,846g
727.7 gold / min
29
4 placed · 1 cleared
265
11.4 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatalexander xss#NA1
K'Sante · Top
3 / 4 / 0
18.8% KP
11,688
20.5% share
8,924g
193 CS · 8.3/m
Queen Xersai#BIGQX
Rek'Sai · Jungle
2 / 3 / 9
68.8% KP
11,697
20.5% share
9,444g
142 CS · 6.1/m
TraiTimSoiDa#214
Locke · Mid
5 / 5 / 1
37.5% KP
8,826
15.4% share
9,718g
168 CS · 7.3/m
General Ass#111
Jhin · ADC
5 / 2 / 4
56.3% KP
20,552
36% share
11,923g
239 CS · 10.3/m
z x#7769
Leona · Support
1 / 4 / 6
43.8% KP
4,376
7.7% share
6,064g
28 CS · 1.2/m
Red side
VictoryFujiwara Takumi#999
Riven · Top
2 / 3 / 3
27.8% KP
11,061
15.6% share
8,993g
157 CS · 6.8/m
NAgurin#EU1
Elise · Jungle
11 / 2 / 4
83.3% KP
25,167
35.6% share
16,846g
265 CS · 11.4/m
Mike Beverage#p1ss
Cassiopeia · Mid
2 / 3 / 5
38.9% KP
15,561
22% share
9,117g
193 CS · 8.3/m
Tusk4#0714
Miss Fortune · ADC
2 / 5 / 3
27.8% KP
14,268
20.2% share
10,526g
183 CS · 7.9/m
God Of Low Elo#ZZZ
Nautilus · Support
1 / 3 / 8
50% KP
4,657
6.6% share
6,934g
22 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
