Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 24 days ago
13 / 3 / 13
K / D / A
74.3%
Kill participation
1,435.3
Damage / min
16,925g
649.3 gold / min
33
3 placed · 9 cleared
281
10.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryatemslayer#beast
Kennen · Top
3 / 4 / 5
22.9% KP
22,561
20.8% share
10,561g
248 CS · 9.5/m
NAgurin#EU1
Elise · Jungle
13 / 3 / 13
74.3% KP
37,413
34.5% share
16,925g
281 CS · 10.8/m
Tyrion Lannister#SMURF
Yone · Mid
5 / 7 / 5
28.6% KP
19,214
17.7% share
11,160g
235 CS · 9/m
Rekgartan#NA1
Kalista · ADC
9 / 7 / 10
54.3% KP
20,559
19% share
13,073g
180 CS · 6.9/m
Sir Patétique#NA1
Renata Glasc · Support
5 / 4 / 22
77.1% KP
8,717
8% share
10,040g
14 CS · 0.5/m
Red side
Defeatgwenthighs#uar
Gwen · Top
2 / 4 / 6
32% KP
17,386
22.1% share
9,784g
179 CS · 6.9/m
Doré#NA1
Wukong · Jungle
3 / 7 / 9
48% KP
11,438
14.5% share
9,824g
165 CS · 6.3/m
turbo grinder#NA1
Riven · Mid
11 / 3 / 5
64% KP
24,588
31.2% share
16,123g
220 CS · 8.4/m
clapmaster3000#NA1
Pantheon · ADC
5 / 12 / 10
60% KP
17,817
22.6% share
10,257g
144 CS · 5.5/m
2PLS#NA1
Rell · Support
4 / 9 / 13
68% KP
7,566
9.6% share
8,764g
45 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
