Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 24 days ago
10 / 3 / 14
K / D / A
63.2%
Kill participation
1,398.5
Damage / min
15,521g
630.5 gold / min
24
2 placed · 7 cleared
235
9.5 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatatemslayer#beast
Gnar · Top
6 / 7 / 1
36.8% KP
16,073
26% share
10,730g
205 CS · 8.3/m
Mugen Po#Mugen
Hecarim · Jungle
3 / 6 / 6
47.4% KP
10,160
16.4% share
9,291g
150 CS · 6.1/m
Blue#0089
Cassiopeia · Mid
3 / 9 / 3
31.6% KP
12,123
19.6% share
8,800g
183 CS · 7.4/m
lier#kr2
Jayce · ADC
7 / 10 / 2
47.4% KP
18,446
29.8% share
12,062g
198 CS · 8/m
AsianNinja23#Lost
Leona · Support
0 / 6 / 7
36.8% KP
5,115
8.3% share
6,121g
32 CS · 1.3/m
Red side
VictoryJos Gravitas#NA1
Irelia · Top
2 / 6 / 3
13.2% KP
12,957
12% share
10,327g
201 CS · 8.2/m
NAgurin#EU1
Elise · Jungle
10 / 3 / 14
63.2% KP
34,426
31.9% share
15,521g
235 CS · 9.5/m
Legacy#ROB
Zed · Mid
12 / 2 / 5
44.7% KP
30,361
28.1% share
13,244g
194 CS · 7.9/m
we can win#9 9
Draven · ADC
10 / 4 / 10
52.6% KP
20,694
19.2% share
16,743g
190 CS · 7.7/m
Lyng#RD1
Pyke · Support
4 / 4 / 14
47.4% KP
9,572
8.9% share
8,758g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
