Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 24 days ago
6 / 9 / 8
K / D / A
53.8%
Kill participation
837.1
Damage / min
12,100g
431.6 gold / min
30
12 placed · 3 cleared
193
6.9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAmbi#Axe
Vayne · Top
3 / 10 / 3
23.1% KP
13,728
14.1% share
8,440g
138 CS · 4.9/m
NAgurin#EU1
Jarvan IV · Jungle
6 / 9 / 8
53.8% KP
23,468
24.1% share
12,100g
193 CS · 6.9/m
The Spider King#Drew
Elise · Mid
5 / 8 / 6
42.3% KP
15,135
15.6% share
10,285g
149 CS · 5.3/m
Eve#6969
Syndra · ADC
10 / 6 / 4
53.8% KP
31,102
32% share
16,012g
243 CS · 8.7/m
WarriorOfChrist2#Lord
Swain · Support
2 / 7 / 13
57.7% KP
13,875
14.3% share
8,241g
34 CS · 1.2/m
Red side
VictoryNoReply JustMute#Chill
Master Yi · Top
17 / 2 / 5
55% KP
41,462
33.9% share
15,277g
176 CS · 6.3/m
outofsight#121
Nidalee · Jungle
5 / 7 / 14
47.5% KP
20,117
16.4% share
13,051g
201 CS · 7.2/m
swiftpaw95#NA1
Galio · Mid
3 / 4 / 17
50% KP
19,459
15.9% share
11,545g
233 CS · 8.3/m
Ephilia#bloom
Lucian · ADC
13 / 4 / 7
50% KP
33,285
27.2% share
15,466g
188 CS · 6.7/m
0CaptainDonut0#NA1
Alistar · Support
2 / 9 / 22
60% KP
8,161
6.7% share
8,613g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
