Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 23 days ago
15 / 7 / 10
K / D / A
54.3%
Kill participation
1,453
Damage / min
20,610g
576.8 gold / min
31
3 placed · 4 cleared
321
9 CS / min
Objective control
4
Dragons
0
Baron
13
Towers
5
Inhibitors
1
Herald
2
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKingOfTryndamere#NA1
Tryndamere · Top
9 / 9 / 8
37% KP
29,213
17.1% share
18,209g
288 CS · 8.1/m
NAgurin#EU1
Elise · Jungle
15 / 7 / 10
54.3% KP
51,921
30.4% share
20,610g
321 CS · 9/m
BugcatDerp#Derp
Garen · Mid
8 / 11 / 13
45.7% KP
27,720
16.2% share
15,962g
286 CS · 8/m
abstention#lau
Jinx · ADC
9 / 9 / 13
47.8% KP
45,410
26.6% share
17,222g
272 CS · 7.6/m
Top Prodigy#NA1
Thresh · Support
5 / 6 / 18
50% KP
16,631
9.7% share
11,699g
43 CS · 1.2/m
Red side
Defeatbobcheebles#UHSP
Teemo · Top
12 / 11 / 10
52.4% KP
50,009
29.1% share
18,869g
303 CS · 8.5/m
captain of china#1u1u
Jax · Jungle
13 / 10 / 9
52.4% KP
29,869
17.4% share
16,073g
186 CS · 5.2/m
1YO Chat Ban#MBSRY
Lissandra · Mid
7 / 9 / 10
40.5% KP
34,625
20.2% share
18,441g
313 CS · 8.8/m
BKT Lloyd#3wrld
Aphelios · ADC
10 / 7 / 14
57.1% KP
49,890
29.1% share
19,093g
300 CS · 8.4/m
SamuelGray#Hook
Braum · Support
0 / 10 / 24
57.1% KP
7,334
4.3% share
10,027g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
