Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 23 days ago
4 / 4 / 20
K / D / A
70.6%
Kill participation
1,093.4
Damage / min
13,927g
520 gold / min
31
12 placed · 1 cleared
248
9.3 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpure#flow
Ambessa · Top
3 / 8 / 2
25% KP
31,761
27.2% share
9,850g
182 CS · 6.8/m
吃葡萄不吐葡萄皮#0619
Jayce · Jungle
10 / 7 / 3
65% KP
30,886
26.4% share
14,700g
200 CS · 7.5/m
May it not be#b f
Nasus · Mid
3 / 7 / 7
50% KP
14,745
12.6% share
9,474g
157 CS · 5.9/m
Asexual#Asex
Xerath · ADC
4 / 5 / 3
35% KP
29,207
25% share
10,960g
217 CS · 8.1/m
99 PERCENT SLOW#NA1
Morgana · Support
0 / 7 / 5
25% KP
10,210
8.7% share
6,634g
26 CS · 1/m
Red side
VictoryKunbee#123
Tahm Kench · Top
7 / 3 / 7
41.2% KP
24,345
22.4% share
11,100g
198 CS · 7.4/m
NAgurin#EU1
Jarvan IV · Jungle
4 / 4 / 20
70.6% KP
29,284
26.9% share
13,927g
248 CS · 9.3/m
Rauschenberg#NA1
Locke · Mid
13 / 5 / 5
52.9% KP
28,258
26% share
13,318g
181 CS · 6.8/m
Shorthop#NA1
Caitlyn · ADC
6 / 4 / 4
29.4% KP
20,729
19.1% share
11,769g
213 CS · 8/m
Fearless Cheese#3862
Nami · Support
4 / 5 / 15
55.9% KP
6,047
5.6% share
8,666g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
