Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Defeat
Ranked Solo/Duo · 22 days ago
4 / 10 / 10
K / D / A
56%
Kill participation
735.1
Damage / min
14,743g
439.7 gold / min
45
3 placed · 8 cleared
263
7.8 CS / min
Objective control
3
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwoManyOranges#NA1
Gangplank · Top
18 / 5 / 11
76.3% KP
44,979
38.4% share
19,517g
252 CS · 7.5/m
ccbrians#NA1
Nunu & Willump · Jungle
6 / 4 / 17
60.5% KP
17,930
15.3% share
16,355g
265 CS · 7.9/m
a Special One#1of1
Renekton · Mid
4 / 10 / 6
26.3% KP
15,743
13.5% share
11,606g
209 CS · 6.2/m
爱喝百事可乐#408
Caitlyn · ADC
7 / 3 / 8
39.5% KP
19,723
16.9% share
17,034g
252 CS · 7.5/m
Maxim#SLEEP
Zoe · Support
3 / 3 / 18
55.3% KP
18,638
15.9% share
10,966g
59 CS · 1.8/m
Red side
DefeatWiiWaterMelon#NA1
Yone · Top
4 / 12 / 2
24% KP
19,599
16.4% share
12,229g
217 CS · 6.5/m
NAgurin#EU1
Elise · Jungle
4 / 10 / 10
56% KP
24,649
20.6% share
14,743g
263 CS · 7.8/m
Escaping Reality#Ego
Mel · Mid
14 / 7 / 3
68% KP
44,718
37.3% share
16,439g
264 CS · 7.9/m
Epilogue For You#0807
Jhin · ADC
3 / 3 / 4
28% KP
17,844
14.9% share
14,376g
281 CS · 8.4/m
Bit By Kafuu#GOAT
Karma · Support
0 / 6 / 13
52% KP
12,948
10.8% share
8,996g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
