Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lillia
Victory
Ranked Solo/Duo · 22 days ago
3 / 3 / 4
K / D / A
25%
Kill participation
562.2
Damage / min
13,335g
461.4 gold / min
28
5 placed · 2 cleared
240
8.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatConvere#KR 1
Camille · Top
2 / 7 / 4
27.3% KP
26,040
21.2% share
9,895g
222 CS · 7.7/m
AZRVEL#xyz
Kha'Zix · Jungle
7 / 5 / 5
54.5% KP
22,801
18.6% share
13,856g
179 CS · 6.2/m
foggedftw2#NA1
Tryndamere · Mid
8 / 4 / 5
59.1% KP
26,849
21.9% share
14,834g
260 CS · 9/m
DRAGON WARRIOR#JADE
Viktor · ADC
4 / 8 / 8
54.5% KP
41,133
33.5% share
12,315g
253 CS · 8.8/m
garbocan#oat
Ivern · Support
1 / 4 / 12
59.1% KP
6,055
4.9% share
7,489g
27 CS · 0.9/m
Red side
Victoryworker co ops#mybad
Renekton · Top
6 / 6 / 7
46.4% KP
26,924
25.3% share
14,025g
238 CS · 8.2/m
NAgurin#EU1
Lillia · Jungle
3 / 3 / 4
25% KP
16,248
15.2% share
13,335g
240 CS · 8.3/m
Kento Nanami#Iocke
Yone · Mid
10 / 2 / 6
57.1% KP
32,212
30.2% share
14,783g
249 CS · 8.6/m
Blueyoshi6#NA1
Zeri · ADC
8 / 8 / 7
53.6% KP
23,957
22.5% share
13,896g
193 CS · 6.7/m
Yukari#Para
Nami · Support
1 / 3 / 18
67.9% KP
7,205
6.8% share
9,761g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
