Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 22 days ago
13 / 7 / 15
K / D / A
65.1%
Kill participation
1,660.3
Damage / min
20,283g
570.8 gold / min
27
11 placed · 1 cleared
299
8.4 CS / min
Objective control
2
Dragons
2
Baron
13
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryfoggedftw2#NA1
Tryndamere · Top
5 / 11 / 6
25.6% KP
31,895
14.6% share
13,728g
231 CS · 6.5/m
GulagTravelÅgent#c0pe
Zac · Jungle
6 / 10 / 17
53.5% KP
32,228
14.7% share
15,507g
204 CS · 5.7/m
NAgurin#EU1
Syndra · Mid
13 / 7 / 15
65.1% KP
58,996
26.9% share
20,283g
299 CS · 8.4/m
ScaryJerry#6969
Caitlyn · ADC
16 / 9 / 12
65.1% KP
74,978
34.2% share
20,744g
229 CS · 6.4/m
REDEMPTION#lmao
Bard · Support
3 / 11 / 29
74.4% KP
20,881
9.5% share
12,425g
34 CS · 1/m
Red side
Defeatworker co ops#mybad
Anivia · Top
7 / 10 / 8
31.3% KP
23,949
13.7% share
17,305g
318 CS · 8.9/m
ark#woopa
Cho'Gath · Jungle
10 / 11 / 13
47.9% KP
30,550
17.4% share
14,446g
201 CS · 5.7/m
AZRVEL#xyz
Sylas · Mid
9 / 11 / 8
35.4% KP
34,039
19.4% share
14,877g
206 CS · 5.8/m
Kento Nanami#Iocke
Yone · ADC
16 / 6 / 8
50% KP
63,498
36.2% share
21,858g
351 CS · 9.9/m
Yukari#Para
Nami · Support
6 / 5 / 28
70.8% KP
23,387
13.3% share
13,289g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
