Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 21 days ago
7 / 5 / 28
K / D / A
83.3%
Kill participation
1,008.2
Damage / min
14,586g
523.1 gold / min
48
14 placed · 5 cleared
233
8.4 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat14115621#NA1
Renekton · Top
8 / 5 / 7
53.6% KP
32,806
34.2% share
12,324g
196 CS · 7/m
GulagTravelÅgent#c0pe
Zac · Jungle
2 / 11 / 7
32.1% KP
9,157
9.6% share
9,623g
170 CS · 6.1/m
Weredeer#NA1
Hwei · Mid
6 / 10 / 5
39.3% KP
24,480
25.5% share
11,028g
173 CS · 6.2/m
UN PASO A LA VEZ#JDUV
Taliyah · ADC
9 / 6 / 6
53.6% KP
19,957
20.8% share
13,261g
221 CS · 7.9/m
zeusbinkiin#RDbro
Blitzcrank · Support
3 / 10 / 14
60.7% KP
9,482
9.9% share
8,229g
28 CS · 1/m
Red side
VictoryAvano#Usurp
Vladimir · Top
5 / 4 / 7
28.6% KP
25,683
19.6% share
11,868g
217 CS · 7.8/m
NAgurin#EU1
Jarvan IV · Jungle
7 / 5 / 28
83.3% KP
28,113
21.4% share
14,586g
233 CS · 8.4/m
KaitoK#das
Sylas · Mid
15 / 7 / 11
61.9% KP
34,105
26% share
13,404g
180 CS · 6.5/m
Luca1#ROU
Kai'Sa · ADC
13 / 4 / 10
54.8% KP
34,734
26.5% share
16,989g
252 CS · 9/m
ItzYoru#help
Rell · Support
2 / 8 / 29
73.8% KP
8,637
6.6% share
9,383g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
