Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Defeat
Ranked Solo/Duo · 21 days ago
6 / 7 / 10
K / D / A
76.2%
Kill participation
843.5
Damage / min
13,424g
531.6 gold / min
17
2 placed · 5 cleared
160
6.3 CS / min
Objective control
0
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFAT RTD PIG CHUD#OINK
Fiora · Top
6 / 6 / 9
71.4% KP
21,029
24.8% share
12,128g
193 CS · 7.6/m
NAgurin#EU1
Elise · Jungle
6 / 7 / 10
76.2% KP
21,298
25.1% share
13,424g
160 CS · 6.3/m
ughhh#sigh
Yone · Mid
3 / 8 / 6
42.9% KP
16,568
19.6% share
10,953g
213 CS · 8.4/m
DabinPenguEmote#Dabin
Xerath · ADC
5 / 4 / 10
71.4% KP
18,880
22.3% share
11,156g
178 CS · 7/m
MrBrobo#Snorf
Braum · Support
1 / 9 / 13
66.7% KP
6,914
8.2% share
8,116g
13 CS · 0.5/m
Red side
VictoryThisisbear#TBear
Volibear · Top
8 / 5 / 3
32.4% KP
16,042
17.5% share
12,210g
184 CS · 7.3/m
HUNCHO HECAKING#HECA
Hecarim · Jungle
8 / 4 / 11
55.9% KP
24,353
26.6% share
13,758g
255 CS · 10.1/m
Jesse Pinkman#LYON
Ahri · Mid
14 / 3 / 8
64.7% KP
34,976
38.2% share
13,956g
226 CS · 9/m
Larpsuo#LRP
Yasuo · ADC
4 / 2 / 1
14.7% KP
10,202
11.1% share
10,977g
199 CS · 7.9/m
ItzYoru#help
Alistar · Support
0 / 7 / 16
47.1% KP
5,925
6.5% share
7,184g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
