Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 21 days ago
10 / 6 / 8
K / D / A
56.3%
Kill participation
802
Damage / min
18,327g
562.8 gold / min
41
14 placed · 0 cleared
319
9.8 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKzykendy#NA1
Azir · Top
7 / 9 / 5
37.5% KP
32,753
26.3% share
13,734g
241 CS · 7.4/m
NAgurin#EU1
Jarvan IV · Jungle
10 / 6 / 8
56.3% KP
26,118
21% share
18,327g
319 CS · 9.8/m
Scyrnn#NA1
Ekko · Mid
6 / 6 / 6
37.5% KP
31,589
25.4% share
13,455g
239 CS · 7.3/m
Fake Carry#NA1
Syndra · ADC
5 / 11 / 8
40.6% KP
18,806
15.1% share
12,557g
191 CS · 5.9/m
jg is weak#7777
Elise · Support
4 / 12 / 10
43.8% KP
15,130
12.2% share
11,075g
63 CS · 1.9/m
Red side
VictoryKaran#1
Yone · Top
2 / 7 / 7
20.9% KP
9,591
7.8% share
11,517g
237 CS · 7.3/m
Tempest#happy
Locke · Jungle
14 / 7 / 18
74.4% KP
34,272
27.8% share
16,182g
186 CS · 5.7/m
Niere#NA1
Ahri · Mid
13 / 7 / 7
46.5% KP
24,378
19.7% share
15,125g
232 CS · 7.1/m
monkey30000#Lyff
Ezreal · ADC
10 / 7 / 15
58.1% KP
38,523
31.2% share
18,604g
260 CS · 8/m
bobjuice#42069
Nami · Support
4 / 4 / 33
86% KP
16,670
13.5% share
11,342g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
