Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 20 days ago
9 / 7 / 20
K / D / A
85.3%
Kill participation
958.1
Damage / min
19,159g
554.8 gold / min
38
16 placed · 2 cleared
251
7.3 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTONKYYYY#6004
Urgot · Top
5 / 3 / 13
52.9% KP
22,898
18.2% share
15,073g
278 CS · 8.1/m
NAgurin#EU1
Jarvan IV · Jungle
9 / 7 / 20
85.3% KP
33,088
26.2% share
19,159g
251 CS · 7.3/m
Can1ne#NA1
Aurelion Sol · Mid
6 / 6 / 13
55.9% KP
28,126
22.3% share
13,919g
243 CS · 7/m
yuhbruh#kiomi
Kai'Sa · ADC
10 / 10 / 10
58.8% KP
29,778
23.6% share
19,080g
269 CS · 7.8/m
Hypha#ADC
Pyke · Support
4 / 10 / 11
44.1% KP
12,214
9.7% share
10,962g
25 CS · 0.7/m
Red side
DefeatAugustus#143
Ambessa · Top
7 / 7 / 6
36.1% KP
23,210
16.6% share
13,646g
212 CS · 6.1/m
WATCH ME PLAYING#NA2
Rengar · Jungle
11 / 8 / 6
47.2% KP
25,149
18% share
15,822g
260 CS · 7.5/m
SvilaKadifa#SAMO
Vladimir · Mid
5 / 6 / 7
33.3% KP
36,009
25.7% share
13,740g
299 CS · 8.7/m
Detention#DDR
Miss Fortune · ADC
10 / 5 / 14
66.7% KP
37,038
26.5% share
19,468g
263 CS · 7.6/m
Hatsune Neeko#NA1
Neeko · Support
3 / 9 / 20
63.9% KP
18,474
13.2% share
11,006g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
