Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 20 days ago
10 / 5 / 13
K / D / A
63.9%
Kill participation
752.8
Damage / min
15,231g
550.2 gold / min
21
12 placed · 1 cleared
251
9.1 CS / min
Objective control
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTopablo#2003
Darius · Top
5 / 9 / 6
44% KP
12,696
16.5% share
10,532g
178 CS · 6.4/m
重案组之虎曹达华#逃学威龙
Fiddlesticks · Jungle
5 / 9 / 5
40% KP
14,830
19.3% share
10,288g
157 CS · 5.7/m
Sakraphes#0000
Lux · Mid
6 / 7 / 9
60% KP
21,865
28.5% share
12,196g
184 CS · 6.6/m
DEALERSZ#FIST
Draven · ADC
7 / 4 / 4
44% KP
19,921
26% share
15,362g
258 CS · 9.3/m
loveTG#9877
Blitzcrank · Support
2 / 7 / 7
36% KP
7,433
9.7% share
8,062g
37 CS · 1.3/m
Red side
Victoryweieryuxin#pure
Yone · Top
9 / 5 / 6
41.7% KP
24,704
25% share
14,149g
261 CS · 9.4/m
NAgurin#EU1
Jarvan IV · Jungle
10 / 5 / 13
63.9% KP
20,841
21.1% share
15,231g
251 CS · 9.1/m
Defiant#3543
Sylas · Mid
10 / 3 / 10
55.6% KP
18,189
18.4% share
13,585g
249 CS · 9/m
Yukari#Para
Seraphine · ADC
5 / 7 / 13
50% KP
21,720
22% share
11,559g
165 CS · 6/m
Detention#DDR
Sona · Support
2 / 5 / 27
80.6% KP
13,342
13.5% share
9,630g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
