Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Wukong
Victory
Ranked Solo/Duo · 20 days ago
3 / 1 / 6
K / D / A
56.3%
Kill participation
504.5
Damage / min
10,180g
484.8 gold / min
35
10 placed · 5 cleared
202
9.6 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypandybear#baby
Karma · Top
2 / 0 / 3
31.3% KP
13,717
26.4% share
7,050g
153 CS · 7.3/m
NAgurin#EU1
Wukong · Jungle
3 / 1 / 6
56.3% KP
10,595
20.4% share
10,180g
202 CS · 9.6/m
loveTG#9877
Vayne · Mid
4 / 5 / 1
31.3% KP
14,061
27.1% share
8,014g
162 CS · 7.7/m
prologue#203
Kai'Sa · ADC
6 / 3 / 4
62.5% KP
10,130
19.5% share
11,695g
194 CS · 9.2/m
The Bitter Truth#Minji
Janna · Support
1 / 1 / 10
68.8% KP
3,376
6.5% share
6,040g
17 CS · 0.8/m
Red side
Defeatttv tewbone#sub
Malphite · Top
1 / 0 / 0
12.5% KP
4,314
13.4% share
7,755g
207 CS · 9.9/m
Maxander#NA1
Viego · Jungle
2 / 3 / 2
50% KP
5,433
16.9% share
8,086g
165 CS · 7.9/m
manelHAHAHAHAHAH#150MS
Gwen · Mid
1 / 2 / 3
50% KP
6,918
21.6% share
8,742g
152 CS · 7.2/m
Eria#Yuuto
Varus · ADC
2 / 7 / 1
37.5% KP
11,895
37.1% share
8,571g
164 CS · 7.8/m
Mr White#525
Pyke · Support
2 / 4 / 3
62.5% KP
3,516
11% share
6,002g
25 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
