Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 20 days ago
15 / 2 / 12
K / D / A
61.4%
Kill participation
1,165
Damage / min
14,185g
626.7 gold / min
22
3 placed · 0 cleared
194
8.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
12
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeataria enjoyer#gala
Yone · Top
4 / 10 / 6
62.5% KP
21,946
31.3% share
9,843g
139 CS · 6.1/m
Blazed4Days#NA1
Briar · Jungle
3 / 10 / 1
25% KP
5,130
7.3% share
8,824g
140 CS · 6.2/m
Saifullah#7097
Akali · Mid
5 / 11 / 3
50% KP
16,523
23.5% share
10,049g
164 CS · 7.2/m
TTV TrainersNA#KARTH
Karthus · ADC
2 / 4 / 5
43.8% KP
14,297
20.4% share
9,608g
187 CS · 8.3/m
Good Boi#twtv
Senna · Support
2 / 9 / 5
43.8% KP
12,309
17.5% share
6,767g
26 CS · 1.1/m
Red side
VictorySonin#PCC
Renekton · Top
5 / 5 / 8
29.5% KP
15,594
16.1% share
10,509g
157 CS · 6.9/m
NAgurin#EU1
Elise · Jungle
15 / 2 / 12
61.4% KP
26,367
27.2% share
14,185g
194 CS · 8.6/m
suo#sway
Locke · Mid
14 / 5 / 9
52.3% KP
24,206
25% share
12,185g
157 CS · 6.9/m
ascend#砰砰火
Caitlyn · ADC
9 / 2 / 10
43.2% KP
25,788
26.6% share
14,069g
176 CS · 7.8/m
OvO#FGH
Braum · Support
1 / 2 / 22
52.3% KP
4,884
5% share
7,793g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
