Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Defeat
Ranked Solo/Duo · 19 days ago
6 / 9 / 3
K / D / A
45%
Kill participation
656.6
Damage / min
14,161g
474.7 gold / min
37
3 placed · 10 cleared
232
7.8 CS / min
Objective control
4
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMU Keii#MUWIN
Jayce · Top
10 / 6 / 5
34.1% KP
33,201
27.5% share
15,877g
274 CS · 9.2/m
SSSHHH#SCRET
Udyr · Jungle
13 / 1 / 12
56.8% KP
23,210
19.3% share
17,050g
261 CS · 8.7/m
Echidna#BALLS
Vex · Mid
11 / 6 / 12
52.3% KP
30,512
25.3% share
13,903g
205 CS · 6.9/m
Minuilol#NA1
Jhin · ADC
10 / 2 / 14
54.5% KP
26,587
22.1% share
16,088g
264 CS · 8.8/m
Valantis#NA1
Leona · Support
0 / 5 / 20
45.5% KP
7,005
5.8% share
8,198g
30 CS · 1/m
Red side
DefeatTwoManyOranges#NA1
Gangplank · Top
0 / 11 / 7
35% KP
20,884
23.5% share
11,192g
213 CS · 7.1/m
NAgurin#EU1
Elise · Jungle
6 / 9 / 3
45% KP
19,590
22.1% share
14,161g
232 CS · 7.8/m
Yixixixihahahaha#8888
Locke · Mid
5 / 11 / 4
45% KP
15,255
17.2% share
13,692g
230 CS · 7.7/m
Legacy#L77
Caitlyn · ADC
4 / 8 / 6
50% KP
22,786
25.7% share
14,560g
257 CS · 8.6/m
Yozu#Lux
Lux · Support
5 / 5 / 8
65% KP
10,189
11.5% share
10,151g
45 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
