Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Defeat
Ranked Solo/Duo · 19 days ago
12 / 10 / 4
K / D / A
45.7%
Kill participation
920.5
Damage / min
22,276g
555.7 gold / min
19
1 placed · 6 cleared
335
8.4 CS / min
Objective control
2
Dragons
2
Baron
13
Towers
4
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMk47#flu
Yone · Top
10 / 5 / 11
41.2% KP
36,637
20.1% share
20,231g
352 CS · 8.8/m
Munchy Punchy#YAYYY
Karthus · Jungle
20 / 6 / 15
68.6% KP
62,195
34.2% share
25,087g
330 CS · 8.2/m
Bunu#ad4a
Riven · Mid
13 / 8 / 11
47.1% KP
30,476
16.7% share
19,352g
229 CS · 5.7/m
weedog#KSKBL
Jhin · ADC
6 / 10 / 19
49% KP
39,286
21.6% share
19,066g
289 CS · 7.2/m
DarkDragon48#NA1
Nautilus · Support
2 / 6 / 23
49% KP
13,441
7.4% share
11,963g
18 CS · 0.4/m
Red side
Defeathuncho#RANK1
Fiora · Top
3 / 10 / 6
25.7% KP
23,367
14.5% share
17,135g
332 CS · 8.3/m
NAgurin#EU1
Elise · Jungle
12 / 10 / 4
45.7% KP
36,897
22.8% share
22,276g
335 CS · 8.4/m
noire#space
Zed · Mid
10 / 12 / 6
45.7% KP
42,263
26.2% share
20,412g
267 CS · 6.7/m
CRY NOW#NA1
Viktor · ADC
8 / 12 / 8
45.7% KP
47,187
29.2% share
17,697g
281 CS · 7/m
dorceless#angel
Bard · Support
2 / 7 / 17
54.3% KP
11,884
7.4% share
11,535g
24 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
