Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Wukong
Victory
Ranked Solo/Duo · 19 days ago
10 / 1 / 2
K / D / A
66.7%
Kill participation
832.5
Damage / min
11,859g
567.9 gold / min
26
8 placed · 1 cleared
181
8.7 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLazzaro#NA1
Quinn · Top
3 / 5 / 1
19% KP
14,526
21.7% share
7,487g
130 CS · 6.2/m
Munchy Punchy#YAYYY
Master Yi · Jungle
7 / 3 / 5
57.1% KP
11,134
16.6% share
9,242g
152 CS · 7.3/m
Pixel#Drum
Kassadin · Mid
3 / 2 / 3
28.6% KP
14,415
21.5% share
8,067g
151 CS · 7.2/m
ttv tewbone#sub
Draven · ADC
7 / 5 / 6
61.9% KP
22,250
33.3% share
12,997g
202 CS · 9.7/m
Love Nami#001
Milio · Support
1 / 3 / 14
71.4% KP
4,569
6.8% share
6,185g
16 CS · 0.8/m
Red side
VictoryCaptBear#NA1
Kled · Top
1 / 3 / 2
16.7% KP
7,130
13.4% share
10,875g
225 CS · 10.8/m
NAgurin#EU1
Wukong · Jungle
10 / 1 / 2
66.7% KP
17,385
32.7% share
11,859g
181 CS · 8.7/m
stitch#bluu
Azir · Mid
3 / 5 / 6
50% KP
13,700
25.8% share
8,294g
150 CS · 7.2/m
Minuilol#NA1
Aphelios · ADC
2 / 8 / 7
50% KP
9,651
18.2% share
8,764g
155 CS · 7.4/m
AllPro#Senna
Janna · Support
2 / 4 / 11
72.2% KP
5,284
9.9% share
7,057g
24 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
