Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Wukong
Victory
Ranked Solo/Duo · 19 days ago
16 / 4 / 10
K / D / A
74.3%
Kill participation
1,025.1
Damage / min
19,443g
624.8 gold / min
40
7 placed · 8 cleared
231
7.4 CS / min
Objective control
4
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMaestro#TEMPO
Nasus · Top
4 / 6 / 12
45.7% KP
17,875
15.9% share
12,903g
229 CS · 7.4/m
NAgurin#EU1
Wukong · Jungle
16 / 4 / 10
74.3% KP
31,899
28.3% share
19,443g
231 CS · 7.4/m
ChawhatDarkMoon#Moon
Katarina · Mid
8 / 8 / 7
42.9% KP
26,295
23.3% share
12,665g
221 CS · 7.1/m
Cody Sun#Goku
Kai'Sa · ADC
7 / 6 / 10
48.6% KP
26,701
23.7% share
17,038g
222 CS · 7.1/m
CRY NOW#NA1
Nautilus · Support
0 / 9 / 21
60% KP
9,947
8.8% share
9,064g
32 CS · 1/m
Red side
Defeatgg wtf#neeko
Vi · Top
11 / 13 / 10
63.6% KP
36,209
25.5% share
15,961g
171 CS · 5.5/m
kano#塔隆姬亞娜
Talon · Jungle
7 / 8 / 6
39.4% KP
25,249
17.8% share
15,187g
273 CS · 8.8/m
Trisend3#NA1
Ryze · Mid
8 / 5 / 14
66.7% KP
34,399
24.3% share
12,854g
207 CS · 6.7/m
Yukari#Para
Lux · ADC
6 / 4 / 17
69.7% KP
36,803
26% share
15,344g
251 CS · 8.1/m
Ablazeolive#NA1
Rell · Support
1 / 5 / 23
72.7% KP
9,098
6.4% share
9,736g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
