Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Wukong
Victory
Ranked Solo/Duo · 18 days ago
10 / 3 / 9
K / D / A
57.6%
Kill participation
925.1
Damage / min
15,400g
581.9 gold / min
37
13 placed · 4 cleared
252
9.5 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat야스오 탑은 약하고 버프가 필#chama
Yone · Top
3 / 8 / 1
25% KP
29,152
34% share
11,768g
260 CS · 9.8/m
Helperz#NA1
Lee Sin · Jungle
5 / 6 / 3
50% KP
11,238
13.1% share
12,240g
172 CS · 6.5/m
BozoBeaterBob44#NA2
Zed · Mid
0 / 5 / 4
25% KP
13,700
16% share
10,377g
244 CS · 9.2/m
Yuuji#247
Syndra · ADC
4 / 6 / 3
43.8% KP
14,472
16.9% share
11,518g
230 CS · 8.7/m
Ragna#Hunt
Pantheon · Support
4 / 8 / 9
81.3% KP
17,247
20.1% share
8,443g
32 CS · 1.2/m
Red side
VictoryFiji#Zone
Sion · Top
3 / 3 / 6
27.3% KP
16,842
20.7% share
10,655g
221 CS · 8.4/m
NAgurin#EU1
Wukong · Jungle
10 / 3 / 9
57.6% KP
24,484
30% share
15,400g
252 CS · 9.5/m
Victør#Lugia
Rumble · Mid
13 / 2 / 2
45.5% KP
20,499
25.1% share
13,021g
195 CS · 7.4/m
Vuckae#NA1
Hwei · ADC
3 / 5 / 7
30.3% KP
9,533
11.7% share
10,371g
183 CS · 6.9/m
bobjuice#42069
Nami · Support
4 / 3 / 21
75.8% KP
10,198
12.5% share
9,981g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
