Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 18 days ago
5 / 11 / 10
K / D / A
51.7%
Kill participation
727.9
Damage / min
13,319g
468.7 gold / min
19
1 placed · 5 cleared
200
7 CS / min
Objective control
4
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
0
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHUNCHO HECAKING#HECA
Fiora · Top
3 / 8 / 2
10.2% KP
11,671
10.2% share
10,243g
200 CS · 7/m
Munchy Punchy#YAYYY
Kha'Zix · Jungle
9 / 7 / 15
49% KP
21,717
19% share
12,264g
185 CS · 6.5/m
Petricite#Sylas
Locke · Mid
24 / 3 / 8
65.3% KP
35,234
30.8% share
15,765g
152 CS · 5.3/m
LYON Berserker#ddd
Aphelios · ADC
13 / 6 / 17
61.2% KP
40,557
35.4% share
16,072g
270 CS · 9.5/m
Nukez#Pixel
Lulu · Support
0 / 5 / 34
69.4% KP
5,380
4.7% share
9,001g
17 CS · 0.6/m
Red side
Victorymuji#milk
Ahri · Top
2 / 4 / 13
51.7% KP
19,095
17.6% share
12,123g
227 CS · 8/m
NAgurin#EU1
Elise · Jungle
5 / 11 / 10
51.7% KP
20,685
19.1% share
13,319g
200 CS · 7/m
Aitsuki Nakuru#藍月なくる
Akshan · Mid
18 / 11 / 4
75.9% KP
33,510
31% share
18,397g
158 CS · 5.6/m
Jesse Pinkman#LYON
Caitlyn · ADC
3 / 12 / 9
41.4% KP
23,381
21.6% share
13,387g
232 CS · 8.2/m
Buffing#Tune
Sona · Support
1 / 11 / 12
44.8% KP
11,535
10.7% share
8,943g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
