Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Defeat
Ranked Solo/Duo · 18 days ago
8 / 8 / 12
K / D / A
45.5%
Kill participation
979.5
Damage / min
17,844g
493.4 gold / min
57
3 placed · 12 cleared
320
8.8 CS / min
Objective control
0
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
5
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHorder#Chris
Ambessa · Top
8 / 5 / 4
30% KP
31,222
18.9% share
16,076g
281 CS · 7.8/m
HUNCHO HECAKING#HECA
Hecarim · Jungle
12 / 10 / 11
57.5% KP
37,719
22.8% share
19,134g
282 CS · 7.8/m
AC Scholar#8200
Zyra · Mid
9 / 9 / 9
45% KP
49,632
30% share
14,383g
220 CS · 6.1/m
SUPERMEGAHUMPER#9000
Lee Sin · ADC
10 / 8 / 16
65% KP
37,418
22.6% share
20,917g
268 CS · 7.4/m
까 비#까 비
Blitzcrank · Support
1 / 12 / 15
40% KP
9,342
5.7% share
9,396g
30 CS · 0.8/m
Red side
DefeatCylainius#NOXUS
Zaahen · Top
6 / 8 / 12
40.9% KP
39,849
23.3% share
13,776g
256 CS · 7.1/m
NAgurin#EU1
Elise · Jungle
8 / 8 / 12
45.5% KP
35,427
20.7% share
17,844g
320 CS · 8.8/m
isamuel#0328
Cassiopeia · Mid
11 / 7 / 11
50% KP
31,220
18.3% share
15,275g
227 CS · 6.3/m
IdolLoL#NA1
Jhin · ADC
11 / 9 / 19
68.2% KP
42,925
25.1% share
18,747g
232 CS · 6.4/m
Maxim#SLEEP
Zoe · Support
8 / 8 / 21
65.9% KP
21,413
12.5% share
12,171g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
