Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Wukong
Victory
Ranked Solo/Duo · 17 days ago
10 / 8 / 21
K / D / A
67.4%
Kill participation
784.1
Damage / min
20,201g
496.5 gold / min
62
21 placed · 4 cleared
317
7.8 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
3
Dragons
3
Baron
12
Towers
7
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBunu#ad4a
Gwen · Top
3 / 14 / 12
35.7% KP
32,827
18.9% share
15,859g
296 CS · 7.3/m
mohawk#NA1
Kha'Zix · Jungle
15 / 7 / 15
71.4% KP
44,996
25.9% share
20,581g
263 CS · 6.5/m
Komari#TTV
Yasuo · Mid
17 / 6 / 11
66.7% KP
36,997
21.3% share
24,158g
390 CS · 9.6/m
Jack Sparrow#PTNGP
Gangplank · ADC
6 / 11 / 16
52.4% KP
47,525
27.4% share
20,635g
360 CS · 8.8/m
A Trusty Penguin#NA1
Braum · Support
1 / 8 / 28
69% KP
11,194
6.5% share
11,447g
31 CS · 0.8/m
Red side
VictoryFAT RTD PIG CHUD#OINK
Fiora · Top
14 / 7 / 11
54.3% KP
37,838
23.6% share
20,810g
329 CS · 8.1/m
NAgurin#EU1
Wukong · Jungle
10 / 8 / 21
67.4% KP
31,900
19.9% share
20,201g
317 CS · 7.8/m
Kzykendy#NA1
Azir · Mid
9 / 12 / 18
58.7% KP
47,806
29.8% share
19,316g
318 CS · 7.8/m
Karan#1
Yone · ADC
10 / 6 / 10
43.5% KP
30,340
18.9% share
19,923g
320 CS · 7.9/m
Owl Rock#001
Leona · Support
3 / 9 / 28
67.4% KP
12,719
7.9% share
12,487g
36 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
