Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 17 days ago
16 / 3 / 9
K / D / A
69.4%
Kill participation
1,123.4
Damage / min
18,521g
626.1 gold / min
24
2 placed · 7 cleared
272
9.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDecimate#DUNK
Ambessa · Top
3 / 7 / 5
22.2% KP
15,517
15.8% share
9,892g
164 CS · 5.5/m
NAgurin#EU1
Elise · Jungle
16 / 3 / 9
69.4% KP
33,235
33.8% share
18,521g
272 CS · 9.2/m
7Wylly7#NA1
Gangplank · Mid
4 / 7 / 7
30.6% KP
15,272
15.6% share
13,177g
224 CS · 7.6/m
Rain#CWs
Xayah · ADC
12 / 7 / 6
50% KP
26,837
27.3% share
17,760g
250 CS · 8.5/m
derealii#0309
Leona · Support
1 / 6 / 19
55.6% KP
7,327
7.5% share
9,073g
16 CS · 0.5/m
Red side
DefeatDunk#NA3
Pantheon · Top
7 / 8 / 1
26.7% KP
23,583
19.8% share
10,786g
180 CS · 6.1/m
fame and glory#known
Jayce · Jungle
13 / 6 / 8
70% KP
46,957
39.5% share
15,297g
216 CS · 7.3/m
Eliass#NA1
Malzahar · Mid
4 / 4 / 13
56.7% KP
24,278
20.4% share
13,859g
292 CS · 9.9/m
Tab#Neo
Lucian · ADC
4 / 8 / 11
50% KP
17,312
14.6% share
12,089g
169 CS · 5.7/m
Aeon#NA3
Nautilus · Support
2 / 10 / 16
60% KP
6,754
5.7% share
8,227g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
