Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 17 days ago
8 / 7 / 7
K / D / A
71.4%
Kill participation
611.5
Damage / min
15,047g
492 gold / min
25
7 placed · 3 cleared
239
7.8 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKoha#Mafia
Poppy · Top
1 / 7 / 9
47.6% KP
20,619
21.5% share
9,954g
190 CS · 6.2/m
NAgurin#EU1
Jarvan IV · Jungle
8 / 7 / 7
71.4% KP
18,702
19.5% share
15,047g
239 CS · 7.8/m
MunchyPunchyLOL#TTV1
Malphite · Mid
3 / 6 / 8
52.4% KP
19,807
20.7% share
11,362g
237 CS · 7.7/m
ANOTHERDIMENSION#TOP
Jinx · ADC
9 / 6 / 3
57.1% KP
29,794
31.1% share
18,040g
291 CS · 9.5/m
usu#NA1
Blitzcrank · Support
0 / 5 / 15
71.4% KP
6,868
7.2% share
7,768g
20 CS · 0.7/m
Red side
VictoryJack Sparrow#PTNGP
Sylas · Top
7 / 6 / 7
45.2% KP
15,552
15.8% share
12,459g
204 CS · 6.7/m
重案组之虎曹达华#逃学威龙
Fiddlesticks · Jungle
10 / 3 / 7
54.8% KP
23,461
23.9% share
15,904g
270 CS · 8.8/m
Minh Trình Korea#2704
Zed · Mid
3 / 4 / 6
29% KP
13,704
13.9% share
12,718g
243 CS · 7.9/m
Cody Sun#Goku
Corki · ADC
8 / 4 / 4
38.7% KP
33,693
34.3% share
15,969g
269 CS · 8.8/m
Rokosoy#VOID
Leona · Support
3 / 4 / 15
58.1% KP
11,847
12.1% share
10,061g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
