Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 16 days ago
21 / 1 / 11
K / D / A
86.5%
Kill participation
1,663.5
Damage / min
19,183g
749.8 gold / min
30
11 placed · 2 cleared
272
10.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatttv sendrope#sendr
Singed · Top
3 / 7 / 5
42.1% KP
23,059
29.4% share
10,633g
221 CS · 8.6/m
I WILL NEVER FF#FIGHT
Nocturne · Jungle
3 / 7 / 6
47.4% KP
9,372
12% share
8,795g
134 CS · 5.2/m
MORTDOGGED#SADGE
LeBlanc · Mid
7 / 10 / 6
68.4% KP
18,500
23.6% share
9,639g
160 CS · 6.3/m
Hypha#ADC
Jhin · ADC
6 / 6 / 7
68.4% KP
19,624
25% share
11,114g
192 CS · 7.5/m
dont complain#na2
Leona · Support
0 / 7 / 10
52.6% KP
7,835
10% share
6,417g
29 CS · 1.1/m
Red side
Victoryfalling#ash
Shen · Top
6 / 4 / 12
48.6% KP
19,116
17.9% share
10,498g
161 CS · 6.3/m
NAgurin#EU1
Jarvan IV · Jungle
21 / 1 / 11
86.5% KP
42,559
39.8% share
19,183g
272 CS · 10.6/m
Merry#Hakuh
Lux · Mid
5 / 5 / 10
40.5% KP
23,057
21.6% share
10,501g
170 CS · 6.6/m
反省了你全错#知豆不
Zeri · ADC
4 / 5 / 8
32.4% KP
18,050
16.9% share
12,300g
210 CS · 8.2/m
foggedftw2#NA1
Rakan · Support
1 / 4 / 19
54.1% KP
4,181
3.9% share
7,788g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
