Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 16 days ago
8 / 1 / 6
K / D / A
56%
Kill participation
692.5
Damage / min
13,550g
598.2 gold / min
20
2 placed · 3 cleared
223
9.8 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeataria enjoyer#gala
Yone · Top
0 / 9 / 2
28.6% KP
10,068
18.1% share
6,983g
172 CS · 7.6/m
Ninkey#300
Ambessa · Jungle
3 / 7 / 0
42.9% KP
11,485
20.7% share
9,363g
178 CS · 7.9/m
stockfish laner#NA1
Xerath · Mid
3 / 4 / 1
57.1% KP
17,950
32.3% share
8,232g
164 CS · 7.2/m
Starry#holy
Zyra · ADC
0 / 3 / 3
42.9% KP
12,890
23.2% share
7,850g
189 CS · 8.3/m
AGURININ ASKERI#TR31
Zilean · Support
1 / 2 / 3
57.1% KP
3,185
5.7% share
5,471g
24 CS · 1.1/m
Red side
VictoryJack Sparrow#PTNGP
Gangplank · Top
10 / 4 / 3
52% KP
25,140
35.7% share
13,770g
213 CS · 9.4/m
NAgurin#EU1
Elise · Jungle
8 / 1 / 6
56% KP
15,684
22.3% share
13,550g
223 CS · 9.8/m
deathwalker222#NA1
Lucian · Mid
7 / 0 / 4
44% KP
15,364
21.8% share
12,311g
240 CS · 10.6/m
TTV TrainersNA#KARTH
Karthus · ADC
0 / 2 / 8
32% KP
11,225
15.9% share
9,207g
193 CS · 8.5/m
ペイズ#ポ ポ
Alistar · Support
0 / 0 / 11
44% KP
3,053
4.3% share
6,200g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
