Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lillia
Victory
Ranked Solo/Duo · 16 days ago
11 / 3 / 3
K / D / A
41.2%
Kill participation
743.6
Damage / min
16,495g
626.4 gold / min
36
13 placed · 1 cleared
284
10.8 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatstockfish laner#NA1
Wukong · Top
3 / 9 / 1
21.1% KP
13,147
17.9% share
9,556g
197 CS · 7.5/m
Ninkey#300
Gwen · Jungle
4 / 6 / 2
31.6% KP
20,608
28% share
11,428g
214 CS · 8.1/m
37Rain#NA1
Fiddlesticks · Mid
6 / 6 / 0
31.6% KP
12,251
16.7% share
10,011g
143 CS · 5.4/m
ego#1048
Ezreal · ADC
2 / 7 / 4
31.6% KP
20,260
27.5% share
10,526g
215 CS · 8.2/m
mute all#9606
Pyke · Support
4 / 6 / 5
47.4% KP
7,286
9.9% share
8,539g
34 CS · 1.3/m
Red side
VictoryHorder#Chris
Jax · Top
12 / 5 / 2
41.2% KP
30,790
34% share
15,269g
218 CS · 8.3/m
NAgurin#EU1
Lillia · Jungle
11 / 3 / 3
41.2% KP
19,581
21.6% share
16,495g
284 CS · 10.8/m
起風了#eve
Yone · Mid
5 / 2 / 5
29.4% KP
14,830
16.4% share
13,514g
265 CS · 10.1/m
whisker fatigue#정지훈
Zyra · ADC
3 / 5 / 8
32.4% KP
14,609
16.1% share
10,119g
164 CS · 6.2/m
Topablo#2003
Camille · Support
3 / 4 / 12
44.1% KP
10,795
11.9% share
9,072g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
