Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 16 days ago
7 / 2 / 13
K / D / A
57.1%
Kill participation
752.1
Damage / min
13,551g
525.6 gold / min
36
10 placed · 3 cleared
217
8.4 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBaron Pit Lord#KEFRA
Riven · Top
11 / 0 / 2
37.1% KP
18,840
21.7% share
14,290g
249 CS · 9.7/m
NAgurin#EU1
Jarvan IV · Jungle
7 / 2 / 13
57.1% KP
19,391
22.3% share
13,551g
217 CS · 8.4/m
Noblespork#NA1
Syndra · Mid
6 / 2 / 7
37.1% KP
17,789
20.5% share
11,924g
210 CS · 8.1/m
ghelb#NA1
Jhin · ADC
9 / 4 / 8
48.6% KP
25,332
29.2% share
13,646g
233 CS · 9/m
Sasasam123#NA1
Blitzcrank · Support
2 / 3 / 15
48.6% KP
5,467
6.3% share
7,905g
27 CS · 1/m
Red side
Defeatpat me#NA1
Garen · Top
3 / 10 / 0
27.3% KP
11,956
20.9% share
9,202g
221 CS · 8.6/m
jeslynuwu#NA1
Shaco · Jungle
0 / 12 / 2
18.2% KP
14,236
24.9% share
7,734g
160 CS · 6.2/m
ZeroedIn#NA1
Lux · Mid
1 / 3 / 2
27.3% KP
10,083
17.6% share
9,243g
235 CS · 9.1/m
Guffy#3482
Jinx · ADC
4 / 6 / 4
72.7% KP
15,333
26.8% share
10,169g
214 CS · 8.3/m
reviren#them
Janna · Support
3 / 4 / 6
81.8% KP
5,545
9.7% share
7,421g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
