Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Wukong
Victory
Ranked Solo/Duo · 15 days ago
11 / 4 / 13
K / D / A
64.9%
Kill participation
1,069.3
Damage / min
14,769g
526.5 gold / min
22
14 placed · 0 cleared
227
8.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYuzy#love1
K'Sante · Top
2 / 9 / 2
21.1% KP
11,154
12.5% share
9,456g
176 CS · 6.3/m
我为娜娜上王者#eryue
Sylas · Jungle
5 / 10 / 6
57.9% KP
18,695
21% share
11,043g
182 CS · 6.5/m
Ahj#Tiff
Ahri · Mid
8 / 7 / 4
63.2% KP
24,752
27.8% share
11,884g
239 CS · 8.5/m
DEALERSZ#FIST
Draven · ADC
4 / 3 / 3
36.8% KP
25,860
29.1% share
14,313g
268 CS · 9.6/m
99 PERCENT SLOW#NA1
Zilean · Support
0 / 8 / 6
31.6% KP
8,418
9.5% share
7,171g
41 CS · 1.5/m
Red side
VictoryTFTLOL123#NA2
Gnar · Top
8 / 6 / 7
40.5% KP
30,085
25.7% share
13,851g
232 CS · 8.3/m
NAgurin#EU1
Wukong · Jungle
11 / 4 / 13
64.9% KP
29,995
25.6% share
14,769g
227 CS · 8.1/m
ImpulseIV#NA1
Anivia · Mid
11 / 0 / 13
64.9% KP
29,140
24.9% share
16,040g
278 CS · 9.9/m
Seraphine is 17#NA1
Seraphine · ADC
0 / 1 / 15
40.5% KP
10,686
9.1% share
10,739g
192 CS · 6.8/m
Ragna#Hunt
Camille · Support
7 / 8 / 12
51.4% KP
17,140
14.6% share
10,315g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
