Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 14 days ago
19 / 6 / 18
K / D / A
84.1%
Kill participation
1,519.3
Damage / min
23,038g
672.3 gold / min
47
14 placed · 4 cleared
277
8.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeataura is farmed#FATTY
Gragas · Top
3 / 9 / 12
41.7% KP
26,454
16.7% share
11,221g
182 CS · 5.3/m
AnotherGanker#NA2
Kha'Zix · Jungle
7 / 10 / 7
38.9% KP
36,032
22.8% share
16,846g
247 CS · 7.2/m
d ς r#0001
Katarina · Mid
9 / 9 / 10
52.8% KP
33,853
21.4% share
14,336g
216 CS · 6.3/m
Jasaitis#Kev
Jhin · ADC
10 / 6 / 9
52.8% KP
38,533
24.4% share
17,207g
267 CS · 7.8/m
captain of china#1u1u
LeBlanc · Support
7 / 10 / 13
55.6% KP
23,290
14.7% share
13,668g
52 CS · 1.5/m
Red side
VictoryYebail#NA1
Gnar · Top
6 / 10 / 10
36.4% KP
36,913
24.5% share
13,732g
214 CS · 6.2/m
NAgurin#EU1
Jarvan IV · Jungle
19 / 6 / 18
84.1% KP
52,063
34.5% share
23,038g
277 CS · 8.1/m
ImpulseIV#NA1
Anivia · Mid
13 / 5 / 11
54.5% KP
24,694
16.4% share
15,609g
241 CS · 7/m
S8 IS SO FUN#NA1
Brand · ADC
4 / 7 / 13
38.6% KP
27,542
18.3% share
12,279g
180 CS · 5.3/m
improving#12345
Alistar · Support
2 / 9 / 25
61.4% KP
9,674
6.4% share
11,107g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
