Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Wukong
Defeat
Ranked Solo/Duo · 14 days ago
5 / 12 / 9
K / D / A
73.7%
Kill participation
607
Damage / min
10,551g
431.2 gold / min
33
11 placed · 3 cleared
153
6.3 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFiji#Zone
Sion · Top
12 / 0 / 11
39.7% KP
26,346
21.1% share
12,491g
186 CS · 7.6/m
LFT Sheiden#PHL1
Graves · Jungle
11 / 7 / 16
46.6% KP
20,397
16.3% share
14,478g
222 CS · 9.1/m
Good Boi#twtv
Aurora · Mid
13 / 1 / 22
60.3% KP
37,109
29.7% share
13,834g
242 CS · 9.9/m
Callme maybe#npc
Ezreal · ADC
10 / 6 / 16
44.8% KP
23,591
18.9% share
13,428g
161 CS · 6.6/m
captain of china#1u1u
LeBlanc · Support
12 / 5 / 18
51.7% KP
17,462
14% share
11,460g
38 CS · 1.6/m
Red side
Defeatttv tewbone#sub
Gwen · Top
3 / 10 / 1
21.1% KP
20,459
25.1% share
10,307g
171 CS · 7/m
NAgurin#EU1
Wukong · Jungle
5 / 12 / 9
73.7% KP
14,852
18.2% share
10,551g
153 CS · 6.3/m
Kenvi#000
Twisted Fate · Mid
3 / 11 / 7
52.6% KP
14,521
17.8% share
9,128g
153 CS · 6.3/m
ENTHRALLED#999
Zeri · ADC
7 / 15 / 4
57.9% KP
24,084
29.5% share
11,563g
142 CS · 5.8/m
REDEMPTION#lmao
Yuumi · Support
1 / 11 / 13
73.7% KP
7,610
9.3% share
7,213g
6 CS · 0.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
