Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 13 days ago
8 / 6 / 5
K / D / A
68.4%
Kill participation
714.5
Damage / min
16,749g
480.8 gold / min
49
14 placed · 6 cleared
271
7.8 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMIDKING#KKKKK
Lucian · Top
1 / 9 / 6
36.8% KP
17,320
18.3% share
14,903g
324 CS · 9.3/m
NAgurin#EU1
Jarvan IV · Jungle
8 / 6 / 5
68.4% KP
24,887
26.3% share
16,749g
271 CS · 7.8/m
Krusty Crab#NA1
Vladimir · Mid
8 / 5 / 1
47.4% KP
29,532
31.2% share
17,845g
321 CS · 9.2/m
BookiLol#OP1
Ezreal · ADC
1 / 6 / 7
42.1% KP
19,894
21% share
13,738g
280 CS · 8/m
pwincess#ˇωˇ
Soraka · Support
1 / 10 / 11
63.2% KP
2,891
3.1% share
8,848g
37 CS · 1.1/m
Red side
Victoryfakelove#h626
Ambessa · Top
10 / 4 / 9
52.8% KP
25,310
19.6% share
16,069g
256 CS · 7.3/m
HUNCHO HECAKING#HECA
Hecarim · Jungle
19 / 4 / 7
72.2% KP
41,227
31.9% share
20,458g
320 CS · 9.2/m
Emiya#YYDS
Lux · Mid
1 / 8 / 6
19.4% KP
15,767
12.2% share
13,465g
304 CS · 8.7/m
JBL speakers#1234
Ashe · ADC
5 / 2 / 18
63.9% KP
35,960
27.9% share
17,066g
289 CS · 8.3/m
The Big G#Jazzy
Seraphine · Support
1 / 2 / 17
50% KP
10,837
8.4% share
10,161g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
