Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 8 days ago
4 / 4 / 9
K / D / A
46.4%
Kill participation
577.7
Damage / min
15,679g
485.7 gold / min
41
16 placed · 3 cleared
314
9.7 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPENGUIN L#NA1
Darius · Top
8 / 6 / 4
46.2% KP
18,664
22.7% share
13,787g
227 CS · 7/m
Evan#lai
Ivern · Jungle
2 / 4 / 16
69.2% KP
9,183
11.2% share
12,866g
197 CS · 6.1/m
Radon#XLBT
Ekko · Mid
11 / 2 / 4
57.7% KP
26,601
32.3% share
14,441g
263 CS · 8.1/m
CT NEXT ADKING#203
Syndra · ADC
4 / 9 / 5
34.6% KP
21,053
25.6% share
13,884g
278 CS · 8.6/m
fakelove#h626
Nami · Support
1 / 7 / 10
42.3% KP
6,772
8.2% share
8,807g
32 CS · 1/m
Red side
VictoryWin Worlds#2000
Vayne · Top
13 / 5 / 6
67.9% KP
43,649
42.5% share
17,891g
249 CS · 7.7/m
NAgurin#EU1
Jarvan IV · Jungle
4 / 4 / 9
46.4% KP
18,649
18.2% share
15,679g
314 CS · 9.7/m
Retrozing#Floyt
Locke · Mid
4 / 7 / 3
25% KP
12,205
11.9% share
11,032g
235 CS · 7.3/m
S8 IS SO FUN#NA1
Draven · ADC
6 / 3 / 4
35.7% KP
14,294
13.9% share
14,673g
237 CS · 7.3/m
gáng đi cu#2674
Karma · Support
1 / 7 / 18
67.9% KP
13,944
13.6% share
9,528g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
