Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Defeat
Ranked Solo/Duo · 8 days ago
10 / 8 / 1
K / D / A
45.8%
Kill participation
1,005.2
Damage / min
15,412g
511.5 gold / min
26
2 placed · 4 cleared
219
7.3 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDhokla#NA1
Olaf · Top
4 / 4 / 6
25.6% KP
30,637
17.3% share
13,914g
298 CS · 9.9/m
bullseye#ttt
Nidalee · Jungle
10 / 4 / 13
59% KP
50,744
28.7% share
15,961g
210 CS · 7/m
Parabellum#joséR
Darius · Mid
16 / 4 / 8
61.5% KP
40,667
23% share
16,426g
210 CS · 7/m
Eliass#NA1
Veigar · ADC
1 / 6 / 12
33.3% KP
28,410
16.1% share
13,117g
224 CS · 7.4/m
Maximmmm#SLEEP
Shaco · Support
8 / 6 / 9
43.6% KP
26,250
14.9% share
11,259g
48 CS · 1.6/m
Red side
DefeatBiliBiliBD#Alpha
Dr. Mundo · Top
2 / 6 / 3
20.8% KP
27,102
24.8% share
10,615g
196 CS · 6.5/m
NAgurin#EU1
Elise · Jungle
10 / 8 / 1
45.8% KP
30,289
27.7% share
15,412g
219 CS · 7.3/m
Gromp#213
Nasus · Mid
4 / 6 / 3
29.2% KP
20,750
19% share
14,017g
247 CS · 8.2/m
kycp2006#yvr
Yasuo · ADC
5 / 8 / 6
45.8% KP
19,043
17.4% share
12,674g
215 CS · 7.1/m
kirby with hair#NA1
Blitzcrank · Support
3 / 11 / 12
62.5% KP
12,076
11.1% share
9,620g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
