Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 6 days ago
7 / 9 / 2
K / D / A
69.2%
Kill participation
680.8
Damage / min
15,002g
462.5 gold / min
62
19 placed · 5 cleared
287
8.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMarzzOw#NA1
Caitlyn · Top
2 / 6 / 6
25.8% KP
13,216
11.6% share
12,655g
286 CS · 8.8/m
H1romiaya#19y
Wukong · Jungle
5 / 5 / 14
61.3% KP
14,656
12.8% share
12,731g
189 CS · 5.8/m
Radon#XLBT
Ekko · Mid
16 / 0 / 5
67.7% KP
39,147
34.3% share
18,736g
315 CS · 9.7/m
Cody Sun#Goku
Kog'Maw · ADC
7 / 0 / 16
74.2% KP
39,705
34.7% share
16,303g
288 CS · 8.9/m
NiteSlayrZ#NA1
Galio · Support
1 / 2 / 24
80.6% KP
7,563
6.6% share
9,873g
42 CS · 1.3/m
Red side
DefeatHatsune Neeko#NA1
Neeko · Top
2 / 7 / 7
69.2% KP
19,444
18.4% share
12,000g
219 CS · 6.8/m
NAgurin#EU1
Jarvan IV · Jungle
7 / 9 / 2
69.2% KP
22,079
20.8% share
15,002g
287 CS · 8.8/m
Win Worlds#2000
Azir · Mid
4 / 6 / 2
46.2% KP
36,044
34% share
14,717g
340 CS · 10.5/m
too digit iq#NA1
Jhin · ADC
0 / 1 / 5
38.5% KP
23,889
22.5% share
13,589g
327 CS · 10.1/m
Secre#Nero
Thresh · Support
0 / 8 / 7
53.8% KP
4,486
4.2% share
7,831g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
