Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Wukong
Defeat
Ranked Solo/Duo · 6 days ago
6 / 9 / 10
K / D / A
51.6%
Kill participation
985.2
Damage / min
14,215g
461.8 gold / min
37
13 placed · 3 cleared
187
6.1 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEvan#lai
Tryndamere · Top
10 / 8 / 5
30% KP
35,217
24.3% share
16,883g
279 CS · 9.1/m
ForgotToPot#NA1
Hecarim · Jungle
12 / 2 / 14
52% KP
33,145
22.9% share
18,436g
295 CS · 9.6/m
PENGUIN L#NA1
Sylas · Mid
17 / 4 / 9
52% KP
33,199
22.9% share
15,518g
209 CS · 6.8/m
Humble Servant#God
Aurelion Sol · ADC
5 / 9 / 14
38% KP
26,219
18.1% share
14,306g
220 CS · 7.1/m
free xeirzo#L3000
Neeko · Support
6 / 8 / 18
48% KP
16,999
11.7% share
10,612g
45 CS · 1.5/m
Red side
Defeattwtv xnaiiy#cutie
Garen · Top
9 / 10 / 2
35.5% KP
32,500
24.6% share
15,533g
242 CS · 7.9/m
NAgurin#EU1
Wukong · Jungle
6 / 9 / 10
51.6% KP
30,328
23% share
14,215g
187 CS · 6.1/m
dont complain#na2
Syndra · Mid
7 / 9 / 8
48.4% KP
32,451
24.6% share
13,261g
251 CS · 8.2/m
Daviid#DV1
Seraphine · ADC
2 / 8 / 12
45.2% KP
16,741
12.7% share
11,483g
203 CS · 6.6/m
Arcticx5048#NA1
Pyke · Support
7 / 14 / 11
58.1% KP
19,903
15.1% share
11,052g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
