Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 5 days ago
3 / 4 / 10
K / D / A
41.9%
Kill participation
709.3
Damage / min
12,497g
459.4 gold / min
46
5 placed · 8 cleared
235
8.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattwtv tahenid#tahe
Nidalee · Top
5 / 8 / 1
35.3% KP
18,416
26.9% share
11,575g
203 CS · 7.5/m
ffja#NA1
Zac · Jungle
0 / 5 / 10
58.8% KP
11,669
17% share
9,433g
191 CS · 7/m
Retrozing#Floyt
Sylas · Mid
6 / 5 / 3
52.9% KP
18,801
27.4% share
11,447g
207 CS · 7.6/m
cookie#이쿠키
Jhin · ADC
3 / 7 / 8
64.7% KP
12,807
18.7% share
10,202g
194 CS · 7.1/m
TheLostOne9#NA1
Zilean · Support
3 / 6 / 9
70.6% KP
6,881
10% share
7,654g
40 CS · 1.5/m
Red side
Victory問間聞閃湖胡糊蝴目自白曰意懿憶熠#辩辨瓣辫
Malphite · Top
7 / 5 / 16
74.2% KP
23,517
19.3% share
11,545g
162 CS · 6/m
NAgurin#EU1
Elise · Jungle
3 / 4 / 10
41.9% KP
19,293
15.9% share
12,497g
235 CS · 8.6/m
Radon#XLBT
Ekko · Mid
10 / 2 / 8
58.1% KP
29,856
24.6% share
14,669g
270 CS · 9.9/m
Hoang 荒#2004
Yasuo · ADC
10 / 4 / 11
67.7% KP
35,421
29.1% share
15,936g
256 CS · 9.4/m
Lafey#uwus
Janna · Support
1 / 2 / 23
77.4% KP
13,468
11.1% share
9,008g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
