Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 5 days ago
9 / 3 / 11
K / D / A
76.9%
Kill participation
937.5
Damage / min
13,169g
585.3 gold / min
26
6 placed · 1 cleared
220
9.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryImpulseIV#NA1
Anivia · Top
1 / 2 / 6
26.9% KP
16,179
19.8% share
7,866g
171 CS · 7.6/m
NAgurin#EU1
Jarvan IV · Jungle
9 / 3 / 11
76.9% KP
21,093
25.8% share
13,169g
220 CS · 9.8/m
Retrozing#Floyt
Sylas · Mid
3 / 2 / 5
30.8% KP
11,203
13.7% share
11,129g
210 CS · 9.3/m
mimikyu#12345
Caitlyn · ADC
9 / 5 / 10
73.1% KP
25,584
31.3% share
13,848g
175 CS · 7.8/m
Dun#NA1
Leona · Support
4 / 3 / 15
73.1% KP
7,747
9.5% share
8,134g
27 CS · 1.2/m
Red side
Defeattwtv tahenid#tahe
Nidalee · Top
3 / 5 / 2
33.3% KP
20,038
36.4% share
9,546g
180 CS · 8/m
ffja#NA1
Zac · Jungle
5 / 3 / 5
66.7% KP
7,219
13.1% share
9,598g
161 CS · 7.2/m
bejjaniii#5821
Jayce · Mid
1 / 3 / 4
33.3% KP
13,211
24% share
8,436g
200 CS · 8.9/m
Hiromiaya#Pratt
Yunara · ADC
2 / 7 / 6
53.3% KP
8,813
16% share
10,242g
196 CS · 8.7/m
Cody Sun#Goku
Alistar · Support
4 / 8 / 7
73.3% KP
5,722
10.4% share
7,658g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
