Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 4 days ago
5 / 3 / 13
K / D / A
60%
Kill participation
796.8
Damage / min
13,219g
481.3 gold / min
28
4 placed · 6 cleared
232
8.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGood Boi#twtv
Akali · Top
4 / 5 / 3
41.2% KP
12,398
17.3% share
9,822g
193 CS · 7/m
Aeon#NA3
Jayce · Jungle
2 / 5 / 10
70.6% KP
16,378
22.9% share
11,857g
219 CS · 8/m
Psychopathic Top#NA1
Viktor · Mid
4 / 5 / 5
52.9% KP
17,998
25.1% share
9,669g
199 CS · 7.2/m
deathwalker222#NA1
Yunara · ADC
6 / 6 / 8
82.4% KP
20,162
28.2% share
14,523g
266 CS · 9.7/m
SHAK#HAHA
Thresh · Support
1 / 9 / 11
70.6% KP
4,637
6.5% share
6,897g
25 CS · 0.9/m
Red side
VictoryDEALERSZ#FIST
Kalista · Top
6 / 1 / 10
53.3% KP
19,101
19.8% share
16,064g
266 CS · 9.7/m
NAgurin#EU1
Elise · Jungle
5 / 3 / 13
60% KP
21,886
22.7% share
13,219g
232 CS · 8.4/m
Toothbooth#NA1
Aurelion Sol · Mid
10 / 3 / 11
70% KP
26,137
27.1% share
12,532g
212 CS · 7.7/m
refugo#4525
Jhin · ADC
8 / 3 / 6
46.7% KP
20,742
21.5% share
14,089g
255 CS · 9.3/m
Emad#Turky
Rell · Support
1 / 7 / 19
66.7% KP
8,628
8.9% share
8,101g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
