Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Wukong
Defeat
Ranked Solo/Duo · 4 days ago
4 / 5 / 2
K / D / A
50%
Kill participation
481.1
Damage / min
9,516g
392.4 gold / min
24
10 placed · 3 cleared
141
5.8 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryComeback#pure
Yone · Top
12 / 2 / 3
53.6% KP
27,802
30.2% share
14,162g
226 CS · 9.3/m
RexRequired#dino
Nidalee · Jungle
8 / 2 / 3
39.3% KP
16,964
18.4% share
12,545g
250 CS · 10.3/m
muji#milk
Ahri · Mid
6 / 2 / 6
42.9% KP
23,816
25.9% share
10,932g
226 CS · 9.3/m
ttv tewbone#sub
Ezreal · ADC
1 / 4 / 4
17.9% KP
13,431
14.6% share
11,335g
234 CS · 9.6/m
Virtuosa#arkni
Senna · Support
1 / 2 / 5
21.4% KP
10,029
10.9% share
8,109g
31 CS · 1.3/m
Red side
Defeatcooolddd#JOHN6
Renekton · Top
1 / 13 / 2
25% KP
8,223
15.1% share
6,369g
128 CS · 5.3/m
NAgurin#EU1
Wukong · Jungle
4 / 5 / 2
50% KP
11,667
21.4% share
9,516g
141 CS · 5.8/m
proler#NA1
Akali · Mid
2 / 5 / 2
33.3% KP
11,176
20.5% share
8,513g
192 CS · 7.9/m
Good Boi#twtv
Lucian · ADC
2 / 2 / 4
50% KP
14,519
26.6% share
10,652g
244 CS · 10.1/m
Tamary#xoxo
Seraphine · Support
3 / 3 / 5
66.7% KP
8,993
16.5% share
7,482g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
