Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 3 days ago
13 / 6 / 9
K / D / A
91.7%
Kill participation
1,063.5
Damage / min
16,334g
644.8 gold / min
21
11 placed · 1 cleared
210
8.3 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory4EVR#001
Zed · Top
5 / 3 / 6
45.8% KP
17,979
22% share
11,928g
221 CS · 8.7/m
NAgurin#EU1
Jarvan IV · Jungle
13 / 6 / 9
91.7% KP
26,943
33% share
16,334g
210 CS · 8.3/m
mimikyu#12345
Galio · Mid
2 / 6 / 11
54.2% KP
12,107
14.8% share
9,445g
180 CS · 7.1/m
BozoBeaterBob44#NA2
Brand · ADC
3 / 8 / 7
41.7% KP
20,564
25.2% share
9,588g
137 CS · 5.4/m
TheLostOne9#NA1
Zilean · Support
1 / 3 / 14
62.5% KP
4,035
4.9% share
7,441g
19 CS · 0.8/m
Red side
DefeatUnicorn Jake#NA1
Ahri · Top
6 / 3 / 7
50% KP
14,310
20.1% share
11,682g
225 CS · 8.9/m
ForgotToPot#NA1
Hecarim · Jungle
3 / 6 / 9
46.2% KP
12,531
17.6% share
10,712g
208 CS · 8.2/m
Toothbooth#NA1
Locke · Mid
6 / 5 / 3
34.6% KP
14,906
21% share
10,354g
165 CS · 6.5/m
lft ckreborn#pris
Vayne · ADC
9 / 5 / 6
57.7% KP
18,875
26.5% share
12,615g
199 CS · 7.9/m
Arcticx5048#NA1
Pyke · Support
2 / 5 / 9
42.3% KP
10,516
14.8% share
7,888g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
