Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 2 days ago
4 / 7 / 9
K / D / A
86.7%
Kill participation
733.4
Damage / min
12,382g
452.2 gold / min
42
13 placed · 4 cleared
235
8.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJosedeodo#NA12
Rumble · Top
4 / 4 / 4
53.3% KP
23,858
30.4% share
11,836g
201 CS · 7.3/m
NAgurin#EU1
Jarvan IV · Jungle
4 / 7 / 9
86.7% KP
20,084
25.6% share
12,382g
235 CS · 8.6/m
Ahj#Tiff
Ahri · Mid
5 / 5 / 3
53.3% KP
15,887
20.3% share
10,123g
190 CS · 6.9/m
NEXTLATAM ADKING#Ray
Yunara · ADC
1 / 6 / 3
26.7% KP
12,673
16.2% share
10,210g
199 CS · 7.3/m
REDEMPTION#lmao
Lulu · Support
1 / 9 / 10
73.3% KP
5,859
7.5% share
7,314g
37 CS · 1.4/m
Red side
VictoryVambient#twtv
Malphite · Top
3 / 3 / 5
25.8% KP
9,105
11.1% share
9,486g
194 CS · 7.1/m
LFT Sheiden#PHL1
Kha'Zix · Jungle
5 / 2 / 8
41.9% KP
14,290
17.4% share
11,630g
209 CS · 7.6/m
十THANOS十#GOD
Katarina · Mid
16 / 1 / 5
67.7% KP
26,618
32.4% share
15,309g
221 CS · 8.1/m
KICKCOM KOBYLOL#USA
Ezreal · ADC
1 / 5 / 12
41.9% KP
24,393
29.7% share
13,753g
250 CS · 9.1/m
kurfyou#NA2
Elise · Support
6 / 4 / 11
54.8% KP
7,712
9.4% share
9,084g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
