Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 2 days ago
4 / 9 / 21
K / D / A
83.3%
Kill participation
594.3
Damage / min
14,051g
428.6 gold / min
58
17 placed · 6 cleared
231
7 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeateternity#eme1
Lissandra · Top
3 / 6 / 11
41.2% KP
36,542
25.3% share
13,444g
261 CS · 8/m
ZuiC#NA1
Hecarim · Jungle
12 / 7 / 15
79.4% KP
37,782
26.2% share
17,960g
309 CS · 9.4/m
Gladiore#NA1
Fizz · Mid
10 / 11 / 11
61.8% KP
30,805
21.4% share
12,694g
163 CS · 5/m
WE NightingaleZ#TC1
Kai'Sa · ADC
6 / 4 / 12
52.9% KP
22,985
15.9% share
14,851g
232 CS · 7.1/m
sonasty#SONA
Sona · Support
3 / 2 / 21
70.6% KP
16,153
11.2% share
10,469g
41 CS · 1.3/m
Red side
VictoryPsychopathic Top#NA1
Nasus · Top
11 / 6 / 12
76.7% KP
42,593
36.3% share
17,054g
246 CS · 7.5/m
NAgurin#EU1
Jarvan IV · Jungle
4 / 9 / 21
83.3% KP
19,484
16.6% share
14,051g
231 CS · 7/m
Defiant#3543
Sylas · Mid
8 / 10 / 14
73.3% KP
29,747
25.4% share
13,815g
226 CS · 6.9/m
Sofie#rawr
Ahri · ADC
4 / 4 / 14
60% KP
18,911
16.1% share
15,532g
296 CS · 9/m
Manolo Miyadolo#MANNY
Orianna · Support
3 / 5 / 15
60% KP
6,556
5.6% share
9,207g
46 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
