Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Wukong
Defeat
Ranked Solo/Duo · Yesterday
5 / 7 / 4
K / D / A
37.5%
Kill participation
571.1
Damage / min
13,441g
428.5 gold / min
40
14 placed · 2 cleared
259
8.3 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRhaastie#fan
Riven · Top
8 / 4 / 2
26.3% KP
19,118
13.6% share
14,292g
250 CS · 8/m
LFT Sheiden#PHL1
Lillia · Jungle
15 / 2 / 18
86.8% KP
57,047
40.7% share
19,453g
302 CS · 9.6/m
Magnificano#Galio
Galio · Mid
10 / 6 / 14
63.2% KP
26,802
19.1% share
13,103g
189 CS · 6/m
Yeetyuh#1234
Caitlyn · ADC
4 / 9 / 9
34.2% KP
21,014
15% share
14,660g
248 CS · 7.9/m
Good Boi#twtv
Karma · Support
1 / 3 / 23
63.2% KP
16,315
11.6% share
9,884g
42 CS · 1.3/m
Red side
Defeatquante#1997
Urgot · Top
5 / 3 / 4
37.5% KP
20,134
18.9% share
14,228g
272 CS · 8.7/m
NAgurin#EU1
Wukong · Jungle
5 / 7 / 4
37.5% KP
17,914
16.8% share
13,441g
259 CS · 8.3/m
twtv tahenid#tahe
Nidalee · Mid
6 / 9 / 4
41.7% KP
28,271
26.5% share
11,584g
188 CS · 6/m
Puppeh#333
Ezreal · ADC
7 / 9 / 4
45.8% KP
32,855
30.8% share
12,978g
210 CS · 6.7/m
Zelt#NA2
Bard · Support
1 / 10 / 11
50% KP
7,379
6.9% share
8,464g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
