Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 19 hours ago
8 / 5 / 15
K / D / A
67.6%
Kill participation
919.5
Damage / min
17,506g
539.2 gold / min
54
17 placed · 6 cleared
316
9.7 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatconcept of x#NA1
Zaahen · Top
3 / 9 / 8
45.8% KP
19,730
20.1% share
11,361g
188 CS · 5.8/m
Aalmost#NA1
Udyr · Jungle
9 / 7 / 6
62.5% KP
22,173
22.6% share
14,810g
239 CS · 7.4/m
Dun#NA1
Taliyah · Mid
7 / 5 / 9
66.7% KP
27,550
28.1% share
14,389g
263 CS · 8.1/m
Asexual#Asex
Xerath · ADC
4 / 5 / 1
20.8% KP
21,639
22.1% share
14,132g
322 CS · 9.9/m
Saltyvl#2323
Blitzcrank · Support
1 / 8 / 9
41.7% KP
6,949
7.1% share
8,478g
22 CS · 0.7/m
Red side
VictoryBronze By Choice#Troll
Aphelios · Top
12 / 7 / 9
61.8% KP
45,576
35.4% share
18,029g
249 CS · 7.7/m
NAgurin#EU1
Jarvan IV · Jungle
8 / 5 / 15
67.6% KP
29,853
23.2% share
17,506g
316 CS · 9.7/m
Eliass#NA1
Galio · Mid
4 / 7 / 12
47.1% KP
24,310
18.9% share
11,775g
207 CS · 6.4/m
qiyana adc#grass
Hwei · ADC
8 / 1 / 13
61.8% KP
23,330
18.1% share
15,828g
241 CS · 7.4/m
cow chan#moo
Soraka · Support
2 / 4 / 19
61.8% KP
5,635
4.4% share
9,316g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
